Get

Syntax

Get(url)

Parameters

  • <string> URL to send GET request.

Returns

  • a string body of text from the URL.

GetDatamodel

Syntax

GetDatamodel()

Returns

  • a pointer(number) to the instance.

GetCFrame

Syntax

GetCFrame(BasePart)

Parameters

  • <pointer> pointer to base part.

Returns

  • CFrame matrix, CFrame.RightVector, CFrame.LookVector, CFrame.UpVector

GetAllParts

Syntax

GetAllParts(object)

Parameters

  • <pointer> pointer to object.

GetName

Syntax

GetName(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a pointer(number) to the instance.

GetChildren

Syntax

GetChildren(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a table of pointers(numbers) to the instance.

GetPosition

Syntax

GetPosition(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a pointer(number) to the instance.

GetParent

Syntax

GetParent(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a table filled with two sub-tables.

GetTeam

Syntax

GetTeam(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a string of the team name.

GetTeamColour

Syntax

GetTeamColour(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a table of 3 RGB values:
    [1] = r
    [2] = g
    [3] = b

GetCharacter

Syntax

GetCharacter(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a pointer(number) to the instance.

GetAdornee

Syntax

GetAdornee(pointer)

Parameters

  • <pointer> a pointer to the child instance.

Returns

  • a pointer(number) to the Adornee.

GetType

Syntax

GetType(instance)

Parameters

  • <pointer> instance.

Returns

  • the object class type.

GetTarget

Syntax

GetTarget()

Returns

  • the pointer to what the instance that the mouse is currently hovered over.

GetImageLabelPosition

Syntax

GetImageLabelPosition(instance)

Parameters

  • <pointer> a pointer to the ImageLabel instance.

Returns

  • {x,y} coordinates

GetMouse

Syntax

GetMouse()

Returns

  • a table with mouse positions
  1. GetMouse().x - returns mouse X position

  2. GetMouse().y - returns mouse Y position


GetNumValue

Syntax

GetNumValue(<pointer> IntValueInstance)

Returns

  • the number value of an IntValue instance.

GetKey

Syntax

GetKey()

Returns

  • a string of the current key pressed.

NOTE

Keynames must be compared with a string exactly as written below Example :

if(dx9.GetKey() == "[A]") then 
    print("Letter 'a' has been pressed"); 
end
KeyNames = {
	"[LBUTTON]",
	"[RBUTTON]",
	"[CANCEL]",
	"[MBUTTON]",
	"[XBUTTON1]",
	"[XBUTTON2]",
	"[BACK]",
	"[TAB]",
	"[CLEAR]",
	"[RETURN]",
	"[SHIFT]",
	"[CONTROL]",
	"[MENU]",
	"[PAUSE]",
	"[CAPITAL]",
	"[KANA]",
	"[JUNJA]",
	"[FINAL]",
	"[KANJI]",
	"[ESCAPE]",
	"[CONVERT]",
	"[NONCONVERT]",
	"[ACCEPT]",
	"[MODECHANGE]",
	"[SPACE]",
	"[PRIOR]",
	"[NEXT]",
	"[END]",
	"[HOME]",
	"[LEFT]",
	"[UP]",
	"[RIGHT]",
	"[DOWN]",
	"[SELECT]",
	"[PRINT]",
	"[EXECUTE]",
	"[SNAPSHOT]",
	"[INSERT]",
	"[DELETE]",
	"[HELP]",
	"[0]",
	"[1]",
	"[2]",
	"[3]",
	"[4]",
	"[5]",
	"[6]",
	"[7]",
	"[8]",
	"[9]",
	"[A]", 
	"[B]",
	"[C]",
	"[D]",
	"[E]",
	"[F]",
	"[G]",
	"[H]",
	"[I]",
	"[J]",
	"[K]",
	"[L]",
	"[M]",
	"[N]",
	"[O]",
	"[P]",
	"[Q]",
	"[R]",
	"[S]",
	"[T]",
	"[U]",
	"[V]",
	"[W]",
	"[X]",
	"[Y]",
	"[Z]",
	"[LWIN]",
	"[RWIN]",
	"[APPS]",
	"[SLEEP]",
	"[NUMPAD0]",
	"[NUMPAD1]",
	"[NUMPAD2]",
	"[NUMPAD3]",
	"[NUMPAD4]",
	"[NUMPAD5]",
	"[NUMPAD6]",
	"[NUMPAD7]",
	"[NUMPAD8]",
	"[NUMPAD9]",
	"[MULTIPLY]",
	"[ADD]",
	"[SEPARATOR]",
	"[SUBTRACT]",
	"[DECIMAL]",
	"[DIVIDE]",
	"[F1]",
	"[F2]",
	"[F3]",
	"[F4]",
	"[F5]",
	"[F6]",
	"[F7]",
	"[F8]",
	"[F9]",
	"[F10]",
	"[F11]",
	"[F12]",
	"[F13]",
	"[F14]",
	"[F15]",
	"[F16]",
	"[F17]",
	"[F18]",
	"[F19]",
	"[F20]",
	"[F21]",
	"[F22]",
	"[F23]",
	"[F24]",
	"[NUMLOCK]",
	"[SCROLL]",
	"[OEM_NEC_EQUAL]",
	"[OEM_FJ_MASSHOU]",
	"[OEM_FJ_TOUROKU]",
	"[OEM_FJ_LOYA]",
	"[OEM_FJ_ROYA]",
	"[LSHIFT]",
	"[RSHIFT]",
	"[LCONTROL]",
	"[RCONTROL]",
	"[LMENU]",
	"[RMENU]"
};

GetLocked

Syntax

GetLocked()

Returns

  • a pointer(number) to the part belonging to the character that is currently targeted via regular aimbot.

GetStringValue

Syntax

GetStringValue(<pointer> stringValueInstance)

Returns

  • the string/text of a stringValue instance.

GetBoolValue

Syntax

GetBoolValue(<pointer> boolValueInstance)

Returns

  • the boolean value of a boolValue instance.

GetVelocity

Syntax

GetVelocity(Instance)

Parameters

  • <pointer> a pointer of the instance.

Returns

  • a table filled with three values: {x,y,z}

GetMaxHealth

Syntax

GetMaxHealth(Humanoid)

Parameters

  • <pointer> a pointer of the character's humanoid.

Returns

  • a number regarding the player's max health

GetKeys

Syntax

GetKeys()

Returns

  • an array populated with the last 5 keys pressed

GetHealth

Syntax

GetHealth(Humanoid)

Parameters

  • <pointer> a pointer of the character's humanoid.

Returns

  • a number regarding the player's current health

GetAimbotValue

Syntax

GetAimbotValue(setting)

Parameters

  • <string> a string value of the setting.
strings = {
    "range" = "Aimbot Range",
    "fov" = "Aimbot FOV Size",
    "x" = "Fov offset X",
    "y" = "Fov offset Y",
    "smoothness" = "Default smoothness value",
    "vsmoothness" = "Vertical smoothness value for third person alone",
    "sensitivity" = "Sensitivity configuration",
    "type" = "aimbot lock on type, cursor or distance. 0 = distance, 1 = cursor"
    "prediction" = "Current prediction value"
    "prediction_toggle" = "Control prediction toggle (1=on, 0=off)
}

Returns

  • either a string or a number regarding what type of value from the aimbot tab you're trying to grab

GetPing

Syntax

GetPing()

Returns

  • a number (current ping)
  1. get_player(...).Position - Has values x, y and z.

  2. get_player(...).Info - Has values name, distance and health.


get_info

Syntax

get_info(player_name, body_part)

Parameters

  • <pointer> A string of the player name.

  • <string> A string of the name of the body part

Returns

  • a table filled with two sub-tables.
  1. get_info(...).Position - Has values x, y and z.

  2. get_info(...).Info - Has values name, and distance.


get_player

Syntax

get_player(player_name)

Parameters

  • <pointer> A string of the player name.

Returns

  • a table filled with two sub-tables.
  1. get_player(...).Position - Has values x, y and z.

  2. get_player(...).Info - Has values name, distance and health.


get_localplayer

Syntax

get_localplayer()

Returns

  • a table filled with localplayer information.
  1. get_localplayer().Position - Has values x, y and z.

  2. get_localplayer().Info - Has values name, distance and health.