Get
Syntax
Get(url)
Parameters
<string>
URL to send GET request.
Returns
- a string body of text from the URL.
GetDatamodel
Syntax
GetDatamodel()
Returns
- a pointer(number) to the instance.
GetCFrame
Syntax
GetCFrame(BasePart)
Parameters
<pointer>
pointer to base part.
Returns
- CFrame matrix, CFrame.RightVector, CFrame.LookVector, CFrame.UpVector
GetAllParts
Syntax
GetAllParts(object)
Parameters
<pointer>
pointer to object.
GetName
Syntax
GetName(instance)
Parameters
<pointer>
a pointer to the instance.
Returns
- a pointer(number) to the instance.
GetChildren
Syntax
GetChildren(instance)
Parameters
<pointer>
a pointer to the instance.
Returns
- a table of pointers(numbers) to the instance.
GetPosition
Syntax
GetPosition(instance)
Parameters
<pointer>
a pointer to the instance.
Returns
- a pointer(number) to the instance.
GetParent
Syntax
GetParent(instance)
Parameters
<pointer>
a pointer to the instance.
Returns
- a table filled with two sub-tables.
GetTeam
Syntax
GetTeam(player instance)
Parameters
<pointer>
a pointer to the player instance (not character).
Returns
- a string of the team name.
GetTeamColour
Syntax
GetTeamColour(player instance)
Parameters
<pointer>
a pointer to the player instance (not character).
Returns
- a table of 3 RGB values:
[1] = r
[2] = g
[3] = b
GetCharacter
Syntax
GetCharacter(player instance)
Parameters
<pointer>
a pointer to the player instance (not character).
Returns
- a pointer(number) to the instance.
GetAdornee
Syntax
GetAdornee(pointer)
Parameters
<pointer>
a pointer to the child instance.
Returns
- a pointer(number) to the Adornee.
GetType
Syntax
GetType(instance)
Parameters
<pointer>
instance.
Returns
- the object class type.
GetTarget
Syntax
GetTarget()
Returns
- the pointer to what the instance that the mouse is currently hovered over.
GetImageLabelPosition
Syntax
GetImageLabelPosition(instance)
Parameters
<pointer>
a pointer to the ImageLabel instance.
Returns
{x,y}
coordinates
GetMouse
Syntax
GetMouse()
Returns
- a table with mouse positions
-
GetMouse().x
- returns mouse X position -
GetMouse().y
- returns mouse Y position
GetNumValue
Syntax
GetNumValue(<pointer> IntValueInstance)
Returns
- the number value of an
IntValue
instance.
GetKey
Syntax
GetKey()
Returns
- a string of the
current key
pressed.
NOTE
Keynames must be compared with a string exactly as written below Example :
if(dx9.GetKey() == "[A]") then
print("Letter 'a' has been pressed");
end
KeyNames = {
"[LBUTTON]",
"[RBUTTON]",
"[CANCEL]",
"[MBUTTON]",
"[XBUTTON1]",
"[XBUTTON2]",
"[BACK]",
"[TAB]",
"[CLEAR]",
"[RETURN]",
"[SHIFT]",
"[CONTROL]",
"[MENU]",
"[PAUSE]",
"[CAPITAL]",
"[KANA]",
"[JUNJA]",
"[FINAL]",
"[KANJI]",
"[ESCAPE]",
"[CONVERT]",
"[NONCONVERT]",
"[ACCEPT]",
"[MODECHANGE]",
"[SPACE]",
"[PRIOR]",
"[NEXT]",
"[END]",
"[HOME]",
"[LEFT]",
"[UP]",
"[RIGHT]",
"[DOWN]",
"[SELECT]",
"[PRINT]",
"[EXECUTE]",
"[SNAPSHOT]",
"[INSERT]",
"[DELETE]",
"[HELP]",
"[0]",
"[1]",
"[2]",
"[3]",
"[4]",
"[5]",
"[6]",
"[7]",
"[8]",
"[9]",
"[A]",
"[B]",
"[C]",
"[D]",
"[E]",
"[F]",
"[G]",
"[H]",
"[I]",
"[J]",
"[K]",
"[L]",
"[M]",
"[N]",
"[O]",
"[P]",
"[Q]",
"[R]",
"[S]",
"[T]",
"[U]",
"[V]",
"[W]",
"[X]",
"[Y]",
"[Z]",
"[LWIN]",
"[RWIN]",
"[APPS]",
"[SLEEP]",
"[NUMPAD0]",
"[NUMPAD1]",
"[NUMPAD2]",
"[NUMPAD3]",
"[NUMPAD4]",
"[NUMPAD5]",
"[NUMPAD6]",
"[NUMPAD7]",
"[NUMPAD8]",
"[NUMPAD9]",
"[MULTIPLY]",
"[ADD]",
"[SEPARATOR]",
"[SUBTRACT]",
"[DECIMAL]",
"[DIVIDE]",
"[F1]",
"[F2]",
"[F3]",
"[F4]",
"[F5]",
"[F6]",
"[F7]",
"[F8]",
"[F9]",
"[F10]",
"[F11]",
"[F12]",
"[F13]",
"[F14]",
"[F15]",
"[F16]",
"[F17]",
"[F18]",
"[F19]",
"[F20]",
"[F21]",
"[F22]",
"[F23]",
"[F24]",
"[NUMLOCK]",
"[SCROLL]",
"[OEM_NEC_EQUAL]",
"[OEM_FJ_MASSHOU]",
"[OEM_FJ_TOUROKU]",
"[OEM_FJ_LOYA]",
"[OEM_FJ_ROYA]",
"[LSHIFT]",
"[RSHIFT]",
"[LCONTROL]",
"[RCONTROL]",
"[LMENU]",
"[RMENU]"
};
GetLocked
Syntax
GetLocked()
Returns
- a pointer(number) to the part belonging to the
character that is currently targeted
via regular aimbot.
GetStringValue
Syntax
GetStringValue(<pointer> stringValueInstance)
Returns
- the string/text of a
stringValue
instance.
GetBoolValue
Syntax
GetBoolValue(<pointer> boolValueInstance)
Returns
- the boolean value of a
boolValue
instance.
GetVelocity
Syntax
GetVelocity(Instance)
Parameters
<pointer>
a pointer of the instance.
Returns
- a table filled with three values:
{x,y,z}
GetMaxHealth
Syntax
GetMaxHealth(Humanoid)
Parameters
<pointer>
a pointer of the character's humanoid.
Returns
- a number regarding the player's max health
GetKeys
Syntax
GetKeys()
Returns
- an array populated with the last 5 keys pressed
GetHealth
Syntax
GetHealth(Humanoid)
Parameters
<pointer>
a pointer of the character's humanoid.
Returns
- a number regarding the player's current health
GetAimbotValue
Syntax
GetAimbotValue(setting)
Parameters
<string>
a string value of the setting.
strings = {
"range" = "Aimbot Range",
"fov" = "Aimbot FOV Size",
"x" = "Fov offset X",
"y" = "Fov offset Y",
"smoothness" = "Default smoothness value",
"vsmoothness" = "Vertical smoothness value for third person alone",
"sensitivity" = "Sensitivity configuration",
"type" = "aimbot lock on type, cursor or distance. 0 = distance, 1 = cursor"
"prediction" = "Current prediction value"
"prediction_toggle" = "Control prediction toggle (1=on, 0=off)
}
Returns
- either a
string or a number
regarding what type of value from the aimbot tab you're trying to grab
GetPing
Syntax
GetPing()
Returns
- a number (current ping)
-
get_player(...).Position
- Has values x, y and z. -
get_player(...).Info
- Has values name, distance and health.
get_info
Syntax
get_info(player_name, body_part)
Parameters
-
<pointer>
A string of the player name. -
<string>
A string of the name of the body part
Returns
- a table filled with two sub-tables.
-
get_info(...).Position
- Has values x, y and z. -
get_info(...).Info
- Has values name, and distance.
get_player
Syntax
get_player(player_name)
Parameters
<pointer>
A string of the player name.
Returns
- a table filled with two sub-tables.
-
get_player(...).Position
- Has values x, y and z. -
get_player(...).Info
- Has values name, distance and health.
get_localplayer
Syntax
get_localplayer()
Returns
- a table filled with localplayer information.
-
get_localplayer().Position
- Has values x, y and z. -
get_localplayer().Info
- Has values name, distance and health.