FirstPersonAim({x,y}, smoothness, sensitivity)
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<table>
a table of the coordinates to Aim At.
-
<int>
a integer value of the smoothness. (For absolutely no smoothness use 1, not 0)
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<int>
a integer value of the sensitivity. (sensitivity is from 1 onwards like in the generic aimbot tab.)
ThirdPersonAim({x,y}, horizontal smoothness, vertical smoothness)
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<table>
a table of the coordinates to Aim At.
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<int>
a integer value of the horizontal smoothness. (For absolutely no smoothness use 1, not 0)
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<int>
a integer value of the vertical smoothness.
strings = {
"range" = "Aimbot Range",
"fov" = "Aimbot FOV Size",
"x" = "Fov offset X",
"y" = "Fov offset Y",
"smoothness" = "Default smoothness value",
"vsmoothness" = "Vertical smoothness value for third person alone",
"sensitivity" = "Sensitivity configuration",
"type" = "aimbot lock on type, cursor or distance. 0 = distance, 1 = cursor"
"prediction" = "Current prediction value"
"prediction_toggle" = "Control prediction toggle (1=on, 0=off)
}